SPECIAL Stats Suggestion (Revised)

Colm_Rebel

New member
Remake of my first Special stat suggestion (called Character creation system). Revised to include confirmed effects.

The idea is that all SPECIAL stats would be based around an average person being at about 5, below this value would signify poor stats, such as Perception of 1 indicating near-blindness, while 10 would be an eagle-eyed individual. The idea is to make no stat a "Dump-stat" i.e. a stat you set to 1 because it has no use and the points are better spent on something else, all stats should be useful for all character types.

Strength: STR
Determines number of inventory slots.
Melee damage %Bonus (Minor).
Resource mining/logging bonus.
strength requirements (some weapons are heavy and suffer penalties if STR requirement not met).

Perception: PER
Determines Vision efficacy, high end highlights players, low end gives blurry distance vision.
Accuracy Bonus (Minor).
VATS Duration.

Endurance: END
Determines Health.
Stamina Drain Bonus (Minor).
Radiation Resistance.
Determines addiction chance.

Charisma: CHR

Buying/selling bonus (Minor).
Determines scaling of Aura Bonuses (I.E. maybe some gears provide bonuses to nearby players within the same faction).
Determines effectiveness of NPCs (Boosted stats/proficiency when near high CHR player, within a faction).

Intelligence: INT
Determines crafting costs.
XP Gain bonus (Minor).
Determines scaling of Healing and chem items.

Agility: AGL
Determines AP pool.
Move-speed Bonus (Minor).
Determines Reload speed.
Stealth-Boy Duration or Effectiveness (How invisible it makes you).

Luck: LCK
Determines loot rarity and chance.
Determine Critical base chance.
Gambling Bonus (Minor).
 
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