Guard Hut Defence structure

Colm_Rebel

New member
I saw the change-log posts about defence structures and I thought i'd make a suggestion. My suggestion is the following:

Defensive structures called Guard Huts, when a Raid is called against the faction who owns the hut, it will spawn a set number of NPCs aligned with that faction, they do not respawn if killed and despawn once the raid is over, there is a maximum limit of these per faction.

I believe this would expand the options for defence among factions, and would probably not seriously hinder server performance as NPCs would only be spawned in limited numbers and only during raids.

It would also be cool if we had different kinds, e.g. for Legion a Guard hut that spawns legionaries and a Dog house that spawns legion mongrels. For Enclave perhaps a pod that spawns a Mister Gutsy etc.
 
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