I've created the Crafting Table system, similar to my usual crafting table but with more advanced mechanics.
Crafting now uses blueprints, supports multiple resource types per recipe, includes craft times, and occupies the table while items are being produced. Some recipes also have faction requirements, meaning only specific groups can craft certain items.
These changes add structure, balance, and progression to crafting. More blueprints, recipes, and table types will be introduced as development continues.
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Crafting now uses blueprints, supports multiple resource types per recipe, includes craft times, and occupies the table while items are being produced. Some recipes also have faction requirements, meaning only specific groups can craft certain items.
These changes add structure, balance, and progression to crafting. More blueprints, recipes, and table types will be introduced as development continues.
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